﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace JSG.BubbleShoot.ScriptableObjects
{
    [CreateAssetMenu(fileName = "Contents", menuName = "CustomObjects/Contents", order = 1)]
    public class Content : ScriptableObject
    {
        //public Car[] m_Cars;
        //[Space]
        //public Colors[] m_Colors;
        
        ////public Horn[] m_Antenas;

        [Space]
        public Level[] m_Levels;

        [Space]
        public GameObject[] m_MenuList;
    }
}
